e-ISSN: 2618-6586 Open Access · Peer-Reviewed JETOL on DergiPark
JETOL — Journal of Educational Technology & Online Learning
Publisher
Gürhan Durak
Publication Model
Periodical (January – May – September)
Status
Open for Submissions

Edutainment: Using Kahoot! As A Review Activity in Foreign Language Classrooms

Research Article

Download PDF DOI: 10.31681/jetol.557518
Published in
Volume 2, Issue 2 (2019)
Pages
89–101
Publication Date
May 30, 2019
Submission Date
April 24, 2019
Acceptance Date
May 14, 2019
Subjects
Studies on Education

Abstract

During the last decades, the use of technology in foreign language classrooms has become more common. With the effect of technology on educational settings, numerous opportunities like new programs and applications are able to be applied to teaching and learning. Games or gamified activities blended with traditional ways of teaching can be implemented as a useful strategy in foreign language classrooms. Gamification as a novel pedagogical approach offers opportunities in accordance with game elements and techniques that can be applied in non-game context like classroom. This study is about an online free application called Kahoot. It can be accessed by teachers from various subjects and beneficial to use in foreign language classrooms.  The aim of the study is to demonstrate Kahoot can be used as a Review Activity in foreign language classrooms and to gather information on students’ perceptions about this application included in educational process.

Keywords

  • gamification
  • language teaching
  • technology
  • motivation
References (6)
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  5. Werbach, K., & Hunter, D. (2012). For The Win: How Game Thinking Can Revolutionize Your Business. Philadelphia, Pa: Wharton Digital Press.
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This article is published under the CC BY 4.0 license.