e-ISSN: 2618-6586 Open Access · Peer-Reviewed JETOL on DergiPark
JETOL — Journal of Educational Technology & Online Learning
Publisher
Gürhan Durak
Publication Model
Periodical (January – May – September)
Status
Open for Submissions

Metaverse application development for teaching geometry in virtual reality environment

Research Article

  • Kıvanç Topraklıkoğlu Balıkesir University, Departments of Rectorate, Information Technology Department 0000-0002-7015-3278
  • Gülcan Öztürk Balıkesir University, Necatibey Faculty of Education, Department of Computer Education and Instructional Technology 0000-0003-4399-1329
Download PDF DOI: 10.31681/jetol.1596173
Published in
Volume 8, Issue 1 (2025)
Pages
112–135
Publication Date
January 31, 2025
Submission Date
December 4, 2024
Acceptance Date
January 23, 2025
Subjects
Instructional Technologies, Science and Mathematics Education (Other)

Abstract

This study aims to explain the Metaverse application development process for teaching geometry in a virtual reality environment. The application was developed based on the instructional design model including analysis, design, development, implementation and evaluation phases. The target group was secondary school students. During the analysis phase, students’ virtual reality experiences and their needs for using the Metaverse application academically were identified. Additionally, learning outcomes from the Secondary School Mathematics Course Curriculum were selected to determine the application content, and convenient educational software programs for a Metaverse environment were examined. During the design phase, Metaverse software that was suitable for the study's purpose was selected. Also, three-dimensional models of the objects and the environment for the application activities were designed through three-dimensional drawing programs. During the development phase, the activities’ visualization and manipulation trials were conducted by transferring the three-dimensional designs into the Metaverse application. After necessary corrections, activities took their final form. During the implementation phase, 15 students in grade 10th used the Metaverse application. During the evaluation phase, participants stated their opinions about the application. Accordingly, suggestions for improving the Metaverse application in the field of teaching geometry and its widespread implementation were proposed.

Keywords

  • Metaverse
  • Application Development
  • Virtual Reality
  • Geometry Learning
  • Geometry Teaching
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